Scientists Academy Elite Adventurer's Airship Agna Qel'a Arcade Gannon Archive Haunt Artful Looter Assassin Gauntlet Atlantean Skirmisher Bag Check Bag of Holding Bard's Company Baron Strucker, HYDRA Overlord Bellowing Crier Benthic Biomancer Bilbo, Luckwearer Bloodfire Mentor Bonded Fetch Boosted Sloop Broadside Barrage Cait, Cage Brawler Canyon Crab Captain of Umbar Carlo, Suave Schemer Celebrate the Mountain-king Ceta Sanctuary Chakra Meditation Change of Plans Civilized Scholar Collector's Vault Conqueror's Foothold Copycrook Coralhelm Chronicler Currency Converter Customs Depot Cyclonus, the Saboteur Daily Bugle Newspaper Data Scrubber Deal Broker Deny Entry Desolate Lighthouse Diviner of Fates Doc Ock's Henchmen Doctor Doom, King of Latveria Dragonborn Looter Dreadwing Scavenger Echo Inspector Elite Instructor Emet-Selch, Unsundered Enclave Cryptologist Erratic Visionary Esgaroth Garrison Evangel of Synthesis Evie Frye Facet Reader Failed Inspection Flying Drone Frontline Sage Furtive Analyst Furtive Courier Geyser Leaper Goben, Gene-Splice Savant Gran-Gran Great Gilded Boat Grixis Battlemage Hapless Researcher Hard Cover Harrier Strix Hypnotic Grifter Icewind Elemental Illuminator Virtuoso Improbable Alliance

These tokens can then be used to win in one of several ways: First, the deck features several cards that will do direct damage to your opponents when you sacrifice permanents (Marionette Master, Disciple of the Vault, Mayhem Devil, Reckless Firewheeler, etc)
Furthermore, its level is 10, making it able to be used to make Rank 10 XYZ monsters to close out a game should they be needed
Last updated on April 7, 2026 Prosper, Tome-Bound | Illustration by Yongjae Choi Magic has a plethora of archetypes, some that see constant support, others that only receive a nod here or there
As I've played 2010 more and more, I've realized the importance of Garchomp C's many partners having the autonomy to function on their own