Aatchik, Emerald Radian Akawalli, the Seething Tower Assassin's Trophy Badlands Revival Bebop & Rocksteady Beifong's Bounty Hunters Blech, Loafing Pest Bogwater Lumaret Brako, Heartless Hunter Broodheart Engine Broodspinner Camellia, the Seedmiser Cauldron of Essence Cease // Desist Chief Warg's Company Cloud of Darkness Corpseberry Cultivator Cosmogoyf Dai Li Agents Deadly Brew Debris Beetle Dina's Guidance Drag to the Roots Duskwatch Hunter Earth Village Ruffians Eclipsed Elf Essenceknit Scholar Exdeath, Void Warlock Faunsbane Troll Grapple with Death Greta, Sweettooth Scourge High Perfect Morcant Hollowmurk Siege Honest Rutstein Host of the Hereafter Ice Cream Kitty Insidious Roots Izoni, Center of the Web Jenova, Ancient Calamity Killmonger, Scourge of Wakanda Kraul Whipcracker Kraven the Hunter Large Bear Lathril, Blade of the Elves Lluwen, Exchange Student Lluwen, Imperfect Naturalist Long Feng, Grand Secretariat Maelstrom Pulse Mind Roots Morcant's Loyalist Neo Exdeath, Dimension's End Old-Growth Educator Pest Mascot Pillage the Bog Pizza Face, Gastromancer Professor Dellian Fel Putrid Pals Ragnarok, Divine Deliverance Rakish Scoundrel Root Manipulation Seedship Broodtender Squirming Emergence Stalwart Successor Stoic Grove-Guide Tainted Treats Teacher's Pest The Chief Warg The Coming of Galactus The Gitrog, Ravenous Ride The Last Ronin The Mycotyrant The Serpent Society

Master Duel is very popular for a reason: its free-to-play model is considered to be quite generous by players
I am playing Commander, so I want my commander to be a powerful tool that creates mayhem and possibly wins the game once I cast it
The two-cost common sorcery will destroy but this time the life loss is its mana value, and that's much worse
It's been a while since I posted cards, so I've decided to do a repost of an old archetype I did along with adding a card or two and editing some of the effects