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Many players find this gameplay loop boring, especially because every archetype has adapted to the same strategy: fast set-ups for one-hit KOs
This can buff a decent number of creatures, especially in Blue/White, and Cycling is a great addition
banish all monsters on the field, until your opponent's 2nd End Phase
In fact the printing of Unholy Heat (and to an extent Solitude) has mostly pushed out cards like Tarmogoyf out of the format, as the removal in the format is now so efficient that creatures either need to be one-mana, so you trade at an even level (Dragons Rage Channeler and Ragavan, Nimble Pilferer), too large to be killed by Unholy Heat (Deaths Shadow and Murktide Regent) or generate immediate value upon being played (Solitude, Fury and Omnath, Locus of Creation)